When finished I opened AtLun and all the labels where there this time.Virtualmoon-translation.exe (I DID NOT NEED OR LOAD THIS) In this install, since the MD5_Sum hyperlink on your website did not download anything but instead just opens a new browser page with info, I decided to run the other exe files in the order shown in the MD5_Sum file:.In my previous attempt I loaded the first, then the rest in no particular order.Re-downloaded the virtualmoon-data.exe figuring it might have gotten corrupted because of the 7_Robbins_Unnamed_formations_EN.csv data load issue I had.Uninstalled v7, then manually deleted the folder in Program Files since uninstall did not remove it (FYI, I named the folder VirtualMoon7 on install instead of the suggested name of VirtualMoon).Patrick - Good news.I got it working!! Here's what I did: When I try to get a pic of something from PicLun, I then get this error.Įdited by BillP, 01 August 2020 - 01:04 PM. However, when I go to File->Database in AtLun is says the Database is "Malformed" in a popup window, then when I close that window another popup window comes up and tells me to Abort the program or risk DB corruption.ĥ. I then moved the 7_Robbins_Unnamed_formations_EN.csv to a subdirectory and opened DatLun again and it loaded the remaining DBs and now I can click on craters and get information in AtLun.Ĥ. ![]() I then opened DatLun and once it loaded most of the DBs then the labels appeared, but highlighting unlabeld craters did not work.ģ. ![]() Remember that when I first loaded it I got no labels and no DB in File->Database in AtLun.Ģ. I did that, then ran DatLun and it finished loading the rest of the files ok.ġ. SEE MY NEXT POST BEFORE RESPONDING TO THIS POST. If you cannot get it loaded on your computer a radical solution to be sure this database is never loaded is to move elsewhere the file C:\Program Files (x86)\VirtualMoon\Database\7_Robbins_Unnamed_formations_EN.csv Maybe it can take the double with a 5400rpm.īut this database is not active by default so do not check it if using a slow computer. The Robbins database is very large, it add 1.3 million entries to the database so this can take some time depending principally of the computer disk speed.įrom my testing it is quick with a SSD but take about 3 minutes with a 7200rpm hard drive. Last month, the developers introduced Burn Points to the game, giving players a new way to acquire in-game Premium Heroes.Sorry you have issue with the database loading. The official guide can be found here, where you’ll also find a link to the application form for submitting your map. Payment will be delivered after the map has been finalized with the Faraway Map Team. Once a map is accepted, the creator will be notified via a DM on Discord, and a group chat will be set up to handle edit rounds to ensure that the map is playable in Mini Royale: Nations. If a map is rejected, the team may include requested changes in their rejection message to the artist, who is then welcome to resubmit after making necessary updates. The Faraway team will evaluate maps based on technical requirements, originality, and quality. Maps can be submitted to the Faraway team via the map submission form, which can be accessed through the link provided on their website. Map artists should take note of the requirements for 3D models and scenes, including the pivot point, unnecessary rotations or scaling, instance usage, hierarchy, and clean UV. glb format and should not include textures, normal, UV, etc., with a maximum size of 6 MB. glb format, with a maximum size of 20 MB, a maximum draw call of 400, and a maximum polygon count of 500k. ![]() To ensure that all submissions adhere to technical requirements, there are two files that should be included in every submission: a visual map file and a physics file. Additionally, map artists are advised to review the existing maps available in Mini Royale: Nations to get a feel for the level of quality that will be accepted. Map artists are encouraged to use free and paid asset packs, but they must review Unity's guidelines before doing so as not all asset packs from the Asset Store can be used. The Faraway Creator Program has no aesthetic requirements for maps and welcomes submissions of all styles and themes. The program is designed to encourage creativity and offers a compensation of $200 USDC for each approved map. Mini Royale: Nations has announced the launch of the Faraway Map Creator Program, inviting map makers to create a variety of environments for the FPS and land strategy game.
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